In the first part of this HOWTO we will take apart the Metal Flowers - Teaser and deal with the modelling (using the underrated Mograph Extrude Deformer) and the animation of the blossoms (using the powerful Range Mapper xpresso node).
Watch this second part of the Range Mapper tutorial to learn about setting up complex and animated materials using the layers-shader. Also, witness me fail miserably while using the trigonometric-node to achieve the animation of the circles for that little hummingbird's probe. In a short quicktip I'll show you how to set up a useful Hypernurbs-Controller. And as if that's not enough, we'll take a look at how to set up the stipes using the Cinema 4D Hair Dynamics.
© 2012 Created by Harry Frank.
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